additions to the map are the Naboo fighter (which feels pretty out-of-place and plays just like an X-Wing) and a lot of ship models (out-of-era, too, I might add). It's pretty bizarre seeing a whole bunch of Clone Wars stuff just mixed in with a GCW space mission without any real explanation. Beyond that, it's a pretty standard space map. The sides are essentially the same (there's a picture of a Sentinel-class shuttle in one of the screenshots; I certainly couldn't find it) and the ship positions are the default ones from the stock munged space map. Both assault and CTF are available, but CTF has incorrectly-placed capture regions for the flags, making it impossible to win (or score at all). All-in-all, this feels like a pretty incomplete or undeveloped space map. To be fair, space maps (while perhaps easier to do once you know everything about them) have probably a bit more of a learning curve in terms of figuring out how to make them really different (there's a lot of object placement to be done). This map looks a little unpolished, but I'm sure the author can take some time, improve on the abovementioned, and be more prepared next time. -Mav
This version of Space Yavin (IV, really) is billed by the author as a "new, improved Space Yavin." Well, it's a start, I guess. It's hard to see what the improvements are. The significant
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