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Rhen-Var Droid Factory

Добавил: The DSystem
2007-03-20 00:03:00
7 views
that has been a staple in all Rhen Vars, lava. Jokes aside, this map comes equipped with a nice layout of ruins, a sorta sketchy tunnel system (more on that later), a ravine, etc. The ruins have been given a lot of attention decal-wise, with smaller rocks littering the ground. The whole thing\'s pretense is, of course, a factory, (don\'t expect a Geonosis conveyor-belt thing, it\'s more of an installation) and somehow, for some reason, factories and lava have gotten to side-by-side in most minds. The remarkably large ravine which the CIS troop over has an entire river of it going on underneath. I like the mix of vehicles, the heavier ones are balanced out by the fact that they can\'t really tromp through the ruins, and have to stick to that main path. Problem is, due to the immense amount of units going along the same path, so killing sprees go sky-high. The same holds true for the medium ones, to a lesser extent- they can\'t cross the infantry-only bridges (though they can just camp them and shoot people off by the dozen, I\'ve learned). The unit count on this map has been ramped up considerably, and the Republic has a pretty much new side (ARCs, the lot of them). As much as I like ARC troopers, I think their premise is being slightly abused here (they are the best, the elite, only a few were created, here\'s an huge army of them). I guess that since the Kaminoians figured that if 100 regular troopers = 4 Clone Commandos = 1 ARC, how much would 10,000 ARCS be worth? Back on topic: both sides get fliers, both of which can completely stop midair. It\'s kind of cool, though I think they have a bit too much health to be able to get this easily-abusable ability, they have the default health for space maps, and take about 10 missiles to kill. Last thing, the tunnels/actual factory. It\'s basically stuff from Mustafar, only without the walls, so the invisible barriers get [i]really[/i] aggravating here. That\'s okay, though, because there\'s absolutely no action or POIs besides a command post that only AI usually spawn at. I didn\'t even know about this place until halfway through my second playthrough. Overall, nice map, cool units, maybe too high a unit count. Large file size warning. .Rikino
(Note: I bumped my rating system down a bit, all my ratings where becoming too homogenized, in my opinion) Here\'s a very Rhen Var-esque map from Yankfan, complete with ruins, snow, and, something
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