"ice planet" fare, of the "ruins" variety. You'll notice some striking similarities to Rhen Var: Citadel, given that the map is composed entirely of props from that map. The design is a little smaller and more open than that map, so it's not to say that it's a carbon copy of Citadel. What's neat here is the author's effort to make things a little more interesting than the standard "make a map and toss conquest onto it." There is the requisite conquest mode, of course, but the author did take the time to make sure AI heroes were enabled, which is always a nice touch. Hero assault is another addition that's nice to see here. The author also took the time to add a hunt-type mode (if you have the Conversion Pack installed) for the KotOR era that pits you as the Exile against a bunch of HK-50s. All in all, as a basic map it's pretty solid. It's not incredible, but it's done well and has some unique touches, and for a first map, that's about as good as you can ask for. Give it a try! -Mav Note: Because the link appears to be broken, please use this link temporarily: http://www.gamefront.online/files/20485276/rhv_1.0.zip
SgtGandalf's "Rhen Var: Cathedral" is, as he indicates in his readme, a "first map." It's rather well-done, though, which is a pleasant diversion from the norm. The map itself is pretty standard
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