dusn't look liek Mygeeto." ...anyway. "Beach Defense" is a pretty solid map; it combines Kashyyyk assets well with Yavin assets to make an interesting-looking battlefront. The battle is centered around a river or some sort of narrow inlet. The CIS and Republic start on opposite sides of the map, but the planning and command post placement do a good job of making sure that the command post holdings don't remain stagnant. The key points will be the bridges or the path that goes through the water. The map also has some custom-but-not-too-dissimilar sides. While the textures are changed for the Republic, the original 6 units remain the same (although the B1 battledroid is swapped for the Super Battledroid). The Republic's new textures are a dark green camouflage, and they go well with the map. There are two additional units added to each side, a "commando" unit and a "commander" unit. These have the requisite slightly stronger weapons. The map did a pretty good job of killing bugs, there weren't any noticeable errors as far as I could see. I did notice that the skydome the creator used needed to either be a different model or have some kind of perimeter model (like a mountain range), because the texture stretched as it got close to the horizon. So all in all, a pretty good map. Give it a try. -Mav
Commander_Fett's "Mygeeto Assault: Beach Defense," is the third map of his series and it puts us on [b]Aaris III[/b] - just to get that out of the way for those who will undoubtedly say "but guyz it
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