Kessel map is essentially a hilly, Mustafar-ized version of the default map. It has the four default CPs scattered amongst various hills with a few props scattered here or there. There is no real AI pathing, which creates a problem as the hills aren't always easily passable by the AI. The ground has a monotexture - it would be nice to see a little variation. And of course I find it interesting how many different planets have skies that look exactly like Yavin IV. There is not a large amount to say - if it looks interesting, download. However, to the author I would say "try a little harder." I played your last map (the one uploaded just prior) and it is essentially the same thing with a snowy texture. Spend a bit of time and I'm sure you can come up with something a little more creative. -Mav
"Kessel: Spice Mines," by cyclonassasin, is a very unique representation of the lifeless planetoid of Kessel. It is unique in the fact that it really looks more like Mustafar, though. This
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