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Geonosis

Добавил: The DSystem
2009-01-04 23:01:00
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about Geonosis itself - you get it, it's a big desert planet and inevitably clones and droids will fight each other to the dusty death. This version removes a bit more of the "plains" aspect we're used to seeing in Geonosis maps, and for this reason it's not "accurate to the movies," but I think the map is better off for it. The strongest point of this file is the actual map layout. It's done well and looks varied and interesting (with very few bugs; I only saw one floating object). It's a medium-large map, but the command posts are close enough together that you don't have to go for a long jog to get to the action. And the pathing is good enough that the battle feels chaotic, with things not just moving in a straight line (although inevitably the CIS will capture most of one half of the map while the Republic captures the other). The sides are fairly straightforward. They're similar to the stock sides, with a few minor changes. The heroes for each side are representatives from Republic Commando; "Boss" is the Republic hero (he's similar to his Conversion Pack setup) and Sun Fac is the CIS hero. I wasn't a big fan of Sun Fac's setup; the beam looked really goofy (and to top it off it was missing sound) and feels out of place on a unit (instead of a vehicle). Archer01's AI Hero Support is in this map, which is always fun, as it'll let you play against AI heroes. And while dragonum's LAAT/c animation is well-used in the map, it does unfortunately make a crash to desktop sometimes, due to an error in setting it up. Depending on who owns what command post, if an AT-TE is killed at the wrong time, the map will always CTD due to having too many CPs on the field. So other than the annoying CTD, it's a pretty good map and well worth being tried out. Give it a try! -Mav
"Geonosis," simply titled by Yankfan and speck_of_dust, is another entry to the massive pool of Geonosis maps. It is fortunate, though, that it's decidedly a good one. There's not much to say
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