looks like a pretty passable city. However, there is fault to be found, I believe, in the complete lack of effort to make the city look coherently designed. Usually I can give a pass on not making uniform-ish textures to "big city"-type environments, because they usually are a bit of a hodgepodge, but here it just looks tacky. You'll see clearly Naboo buildings alongside medieval stone buildings, alongside Star Wars-style Coruscant buildings - it just looks very, very obvious that the author took a bunch of props from different authors' assets and threw them together. This can work (and work well) if there is some effort, at least, made to retexture them, but here there has been no change. Additionally, while the ZE object work was done fairly well, most of the road textures were all set up at exactly the same height and as a result, the textures fought to be rendered on top. There were also a couple spots where the AI got stuck on props (a little better planning is in order, I think), and I got a CTD when I entered one of the vehicles (oh yes did I mention there are Earth [i]cars[/i] in this ostensibly Star Wars city - to further the point above). They should probably be looked at, because whee crashes are not fun. In any case, if it looks fun, give it a shot. -Mav
"Downtown Battle," by Simmm, is a generic urban-type map, as you may infer from the title. Downtown Battle has a pretty decent setup, actually, at least strictly in terms of object placement. It
- File Name:
- new_winrar_zip_archive.zip
- File Size:
- 28.36 MB
- Download Last 2 Week:
- 8
- Downloads All Time:
- 2,681