flat, interspersed with a few objects. The high point of this map is really its polish. While it is not a very complicated map, the level of detail is right and it creates, I believe, exactly the setting the author wanted to create. The rain fits very well with this setting - it is a heavy rain and on a flatter map like this one, it provides some necessary distraction from seeing straight across the map. Likewise, the objects used - while not excessive - certainly fill up the map and don't feel repetitive (despite the fact that they are all mostly trees). There isn't anything really eye-catching or anything that makes you go "wow-" but not every map tries to do that and this one does succeed where many maps fail, in that this map makes you feel like you are really [i]in[/i] the setting. The only real negatives there might be with this map is its simplicity - only four units are selectable, and conquest is really all that is available (although available for both CW and GCW). While this is merely a personal preference, it is sometimes nice to see a little more unique stuff than vanilla conquest. Other than that, there were no noticeable real technical flaws. So while this map certainly isn't the most incredible map, it does do a fantastic job of creating a setting, and it is a very solid and well-put together simple map. The author has certainly gotten talented at putting these together, and it's to the point where I look forward to seeing what he's going to do. Give it a download and try it yourself! -Mav
"Corellia: Hidden Valley" is another nice, simple map brought to us by bobfinkl. "Corellia" is set in a rainy forest through which a couple small rivers flow. It is a medium-sized map that's mostly
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