\"Talus: Hillside,\" by TK432, is a rocky mountain-side map spread out with grassy areas and steep rocky hills. It\'s a pretty decent map - it\'s well-put-together, it has its own campaign, and it\'s
This map, by Jerbot77, is precisely the mental picture the title would draw in your head; that is to say that it looks pretty much like any given Theed map you\'ve already seen. Not to say that it is
\"Rhen Var: Colony,\" by Jerbot77 is, if not entirely original, at least pretty large and mostly error-free. The map itself is a Bespin-Naboo pastiche set on Rhen Var (which of course prompts the
\"War of Bases,\" version three-point-five, by either linksith or 1_DARK_SITH (stop changing the names, people, it just makes it harder!) - one of the two - is an update on previous versions of the
EraofDesann is one of the most respected SWBF mappers currently active. While his projects are generally fairly few and far between in terms of releases, his maps never fail to exhibit several things
Jerbot77 today makes his SWBFFiles debut with the map Rhen Var: Colony. It can be best described as a cross between Rhen Var: Harbor and Bespin: Cloud City. Being that this is a first map, one
Today AQT brings us a fairly unique map, based on a simple concept: a group of Republic Commandos must defend a single central command post (the \"Extraction Point\") on Geonosis while under heavy
This is yet another forest map by bobfinkl, this time set on the planet Alderaan. The environment consists of a forest surrounding a lake, with points of interest including a village and a swamp.
\"Panzerkrieg,\" by w-a-r-u-m, is a pretty standard first map. It\'s a big open plain, unmodified from the default munged map, with the CPs moved and vehicles added. The requisite vehicles, of
\"Death Star: Prison Break,\" by Jaspo, despite sharing a name with the stock campaign level, is a relatively fresh take on the Death Star design. It uses, as can be expected, heaps of stock