Geonosis: Battlefield, by der_Nachtfalke, despite being [i]another[/i] one of the Geonosis maps we see so often, was certainly enough to pique my interest, in that it did have some interesting
I have to hand it to the author, his ReadMe is very honest. As I was playing through the map I thought to myself, "The concept is there, the execution is just off." Sure enough when I checked the
Here is Version 2.0 of the recently released "Tygina" by YaNkFaN. I didn't play Version 1.0 so I won't be able to provide a comparison for you but the author has listed the changes in the ReadMe, and
[quote]This is my first map I have made that actually works. Anyway, this is my Battle of Christophsis mod map, the battle in the beginning of the movie Star Wars: The Clone Wars. I think it uses
[quote]These are a few caped trooper models created using repsharpshooters very useful tutorial on gametoast. this was very simple to do once i realized what i was doing wrong. these things most of
I'm sure there are a number of you that've been looking forward to getting [i]this[/i] for quite a while. Your wait is indeed over; this is version 2.2 (final) of ARC_Commander's
Tientia: Naval Engagement, fiodis's second map is a "Battle over water" map and is done in a very nice way. Its a pretty fun map. There are Kamino, Kashyyyk, and Mygeeto platforms where CP's are
This sides mod, by "Commander_Fett," is a simple "appearance-only" sides mod. What that means is that the appearance of things in the game will change (a lot, judging by everything listed in the
This map, by "Yankfan," is a large-ish map set on a Yavin-esque planet. It's a pretty decent map. The environment is well-done (although it does feel a [i]lot[/i] like Yavin IV, simply because