Lower Poly Mesh by apoclaydon anyone can use and modify this mesh as long as I get credited (I would also like to see what gets done to it :P) For more information on Star Trek Armada 2, visit
I've been given permission by MrJohn to convert his Armoured Intrepid Class model that he released on Bridge Commander Files, and release it on a2files. I've included 2 SOD files, one with a poly count of around 4400, and one with a reduced poly coun
This is my first mod for A2. This will not overwrite any mod. Installation: ------------- Put the contents of the bzn folder into your Armada 2 bzn folder, normerly located in C/Program Files/Activision/Star Trek Armada 2 Then create a copy of
For some reason the Armada engine renders the textures too bright, more then they should be, so too compensate, i have darkened the textures a tad bit. So, let me clarify, these are the same exact textures, just darker. Why now you ask ? Because
Triples' Mappack v5 for Star Trek: Armada 2 1. Introduction Hi, this mappack contains 70 Star Trek: Armada 2 maps, that I have created. The maps are mainly for online gaming, the AI could have problems on some maps. I always tried to crea
**************************************************** * True, Functioning, * * Multi-Vector Assault Mode * * * * By Necromancer_420 * **************************************************** This is separate from the Galaxy Class Separation -REQU
Borg Fusion Cube Separator -REQUIREMENTS- Armada2 Official patch V1.1 (not included) Star Trek Armada II: Patch Project 1.2.5 (not included) ************************************************** [1. COPY FILES] Copy the odf files to the ODFSPE
The A2 Physics Project Version 1.1 - by Thunderfoot006 and the StarFleet Kid. //*********************************************** Table of Contents - A ReadMe, which no one will read. - Installation Instructions, complete with uninstall instructi
hi this is the Haven Class to install place: fhaven.odf in -> ODF -> Ships fhaven.bmp in -> bitmaps -> AdmrilsLog -> ShipImages fhaven.sod in -> SOD haven1.tga in -> Textures -> RGB haven2.tga in -> Textures -> RGB in -> Sprites -gui_global