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S.T.A.L.K.E.R Sound Overhaul

Добавил: The DSystem
2008-09-30 22:09:00
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ones.) -New footsteps for player (Same ones that were included in Immersive thunderstorms 1.0) -New footsteps for NPC's. (Well, i've replaced the default ones, those cover most of the diffrent surfaces.) -New PDA sounds. (New contact sound. Contact going out of range is now silent.) -New geiger counter sounds. (recorded from a geiger counter going off scale,so when you reach a really high radiation area, you should start hearing a beep.) -New detector beep. -New nightvision sounds (ON/OFF sounds reworked, NV loop is silent.) -New breathing sound for player. -New minefield sounds, trigger & explosion. (Included the zone_minefield.ltx, cause the default is using same sound as grenades.) -All anomalies (except burnt fuzz) now have new sounds. (Springboard, whirligig, fruitpunch and electra.) -New stancia thunder. -Breathing of NPC's is replaced with equipment "clatter". (More realistic than that breathing sound. Thanks to johnnythewolf for presenting this idea. ) Diffrent NPC types now have individual equipment sounds. So diffrent NPC's sound a bit diffrent when moving in combat. (You might even learn to recognize them by sound. :D ) -New ambient sounds. (Crickets and boar sounds have been replaced.) -New main menu music. (Just a song i did inspired by this game.)[/quote]
This mod changes many of the sound effects in the game. It also changes some of the music. [quote]-New thunderstorm sounds (If you already have Immersive thunderstorms mod,then these are the same
File Name:
stalkersound1.04.rar
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9.24 MB
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