and bug reports rolling in, as this is valuable feedback that I may need for further improvements. This patch will bring any previous version of Stalker - Rebalanced up to v1.03, simply overwrite all existing files. [b]V1.03 Change Log:[/b] Fixes / Features: - Fixes crash on dead Ecologist body in Red Forest - Fixed issue of NPCs being over sensitive to enemy presence when in Danger Mode. - Fixed Gauss Mk2 exploit. - Balanced out some artifact properties to reduce the exploits caused by having 16 artifact slots - Adjusted artifact price exploit - Stalkers now pay less in trade (hopefully fixed exploit) - "Easter Eggs" are now even more rare - Further fixes to Widescreen inventory, thanks to Raw's Widescreen Larger Inventory Grid v1.01 - NPCs can now throw grenades, thanks to X-Stream's "Crazy Grenadier" mod. - Added and tweaked CARRYMOD3 by save - Further Tweaks to bleeding - Rebalanced the earlier suit properties
Hey Guys, I wanted to have this patch out by Easter, so here it is. There are things that I am still not happy with, so expect another patch sometime in the future. Keep the comments, suggestions
- File Name:
- stalkerrebalancedv1.03cumlativepatch.zip
- File Size:
- 83.54 MB
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