upon entering a new level (they are now attainable via dialog like any other quest) and super-short intervals between having first completed a quest and being able to undertake it again (if at all). This mod also tweaks the quest order, quest rewards, when the player can attain certain quests and what the consequences for the completion of those quests are. The goal of this mod is to make S.T.A.L.K.E.R. more enjoyable, and yet retain gameplay balance. I feel it has succeeded on all accounts. v1.02 changes: [*] Fixed a crash for people not using not using the Repair Mod. [*] Fixed an issue with the Wild Territory crash fix in v1.01. Hopefully, this will be the final release, but then, that's what I also said when I hastily released v1.00...
This is a mod I began working on after blowing a fuse due to S.T.A.L.K.E.R.’s crappy quest management. Basically, this mod removes many quest-related annoyances such as automatic pop-up quests
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