-- Stalkers now buys weapons and ammo -- Stalkers now sells artifacts (1% chance that they have one) -- Stalkers now sells unwanted/unused weapons -- Stalkers might be equipped with smoke grenades (GD-05) + More items in corpses including -- 1% ~ 10% chance of an armor drop (Depending on the armor) -- 1% chance of an artifact + Reintroducing improved Merc and Monolith armors -- Both uses Military Upgrades + Tweaked Player/Stalkers stats -- Can carry 85 Kg (boring, I know... But I hate to have to drop useful items, due to weight restrictions) -- Reduced physical box of Stalkers (NPC Collision and detection) + Stalkers now finds and takes weapons of the ground. (But in truth, it is all humans, except zombies) + Tweaked Tutorial Guard (Changed his weapon to an MP5) + Tweaked the Machine gunner (PKM in the tower) at Cordon a bit + Tweaked ammo size and damage. + Removed the No Weapons Zones in HQ:s (Especially annoying in the buggy Train Depot) + Increased News/Info Messages time on hud + Included Freedom Mechanic Fix 3.0 by Isilidur + Included a modified version of Solyanka v.03 (A remake of AMK-MOD 1.4 EN 2.0) + Explosive Items (Part of CarryMod3 by save @ stalker-game.se) + Changed starting time of the game, to a couple of hours earlier (since the intro dialog is during the night) + Changed staring equipment to correspond with the Intro video + Changed autosaving interval to every 30 minutes + Improved flashlight + Randomized cost of being guided. (Maximum cost is still the original cost)
=================================================================== Modifications =================================================================== + More items for general trade with stalkers.
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