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Surfaces

Добавил: The DSystem
2011-11-01 23:11:00
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Initial results have been implemented based on the Quake III engines, while in the game \"Return to Castle Wolfenstein\" (RtCW) used variation has been found to be optimal.
One tries in the geometry of the group operated projects to exploit the capabilities of graphics engines of modern computer games for the differential geometric visualization of interesting areas.
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