==problems fixed== 1. Etpro problem where on etpro servers you couldn't tranfer dynomite to the chamber and finish the map. (should be fine now) 2. Disappearing models(yeahaa!), seems my dodgy train models caused it 3. Trains follow tracks more
List of changes would be too huge, but main bits of importance are simply that I lowered memory usage so it runs in default hunkmegs (the previous betas with the crystals didn't). Took me plenty of time, but I got there in the end, and the visual dif