Conquest is a single player mod for Quake. There are several outstanding features, some of which are done already (such as the shop, shielding, and many weapons), others aren't (such as the town, and using frik_file to transfer all this stuff between
Nine gun types including three new types over the original CyberQuake: Bio-Larvae: Homing bees Elec-Plasma: scary slow moving electricity balls Elec-Gauss: a railgun More guns with variable warheads: Bio-Toxin and Bio-Acid amalgamated into Bio-S
Ultimate Deathmatch for quake1. You'll never be bored with deathmatch again! UD can edit level items in real time. You have access to 50+ variables to change the dynamics of play. Configuration files allow easy setup of these variables from map start
Dark Places is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other m
Dark Places is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other m
Another great week of speedmapping! This week, we decided to run Deathmatch maps as the theme, make the timelimit strict (but everyone except RPG used an extra 30 or so mins to finish up), and play the maps directly after the event. A great time was
Here are some short descriptions of the maps: QWCTF Can Blow Me (qwctf.bsp): this is a very simple and straightforward map - good for 4 on 4. Bastard Base (bastard.bsp): it might seem a little complexe at first but it's a very basic map. 2 ways