charge up time but bigger, more powerful explosions. [b]MACHINE-GUN:[/b] More damage, faster firing rate and smaller clips. [b]SHOTGUN:[/b] More damage, wider spread, smaller clips and more pellets. [b]HYPER-BLASTER: [/b]Faster fire rate and bigger clip. Has a new alternate fire, similar to the Machine-Gun's. [b]GRENADE LAUNCHER: [/b]Smaller clip, smaller explosion, huge damage. Has an alternate fire that is activated if you hold alt. fire. This shoots fast moving impact grenades. [b]NAIL-GUN: [/b]More damaging [b]Rocket Launcher:[/b] More powerful, bigger explosion, better explosion and trail effects. [b]RAIL GUN: [/b]Double the damage and faster firerate. No need to reload, Q2 style. [b]LIGHTNING GUN:[/b] Is now a flamethrower of sorts, nicknamed the Plasma-Thrower, YAY AGAIN! [b]DARK MATTER GUN: [/b]Slower ball of death, more damage, more Q2 style. [b]NAPALM GUN:[/b] Ammo for this weapon now provides more ammo and the gun can hold more ammunition. Improved explosions [b]Vehicles[/b] [b]HOVER-TRUCK: [/b]Now shoots super fast but with reduced damage, the turret is similar to an MG-42 now with an incredible firing speed but reduced damage. [b]HOVER-TANK: [/b]What's that? Your tank cannon is a wimp? Ah, maybe I can help. Now the tank cannon reloads A LOT slower, however the explosion is huge, more damaging, hit-scan and should flatten a Harvester in a shot or two. Machinegun is similar to the trucks one. [b]WALKER: [/b]How do those rockets stay in the air? They move so slow I think I could race them and win. The rockets now take longer to reload though. Machinegun is the same. [b]TRAM:[/b] Same as the Hover-Trucks gun but the tram itself has half of the trucks health. Change Log: V1: Weapons have modified damage, ROF, clip-size, effects and splash damage. V2: Tweaks to the weapons and ammo, modified player def file AI changes and added a corpse-stay feature, other minor changes and tweaks. V3: Improved and tweaked V2 changed the vehicles def files. V4: Glitch with hyper-blaster-wielding AIs, some files tweaked, various bug fixes. V5: Made team-mates drop their weapons upon death and made them a lot weaker health wise but better fighters. V6: Alternate firing modes added to some weapons, modified effects. Added marine spawning cheats to spawn marines with names, etc.
This mod affects the weapons and also makes your lame Lighting gun into a "Plasma-Thrower". Check out the full list of changes quoted below: [b]Weapons[/b] [b]BLASTER:[/b] Higher damage, longer
- File Name:
- q4wrmfv.zip
- File Size:
- 1.72 MB
- Download Last 2 Week:
- 10
- Downloads All Time:
- 1,559