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<JAM>
m1-palinka


HL-HEV
hl-hev


Brilliant Highlights NG

Добавил: The DSystem
2008-03-25 23:03:00
9 views
shader adjusts the highlight falloff separately per pixel. - Highlight masking. Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. - Removed plastic look & added Metallic look !!! (by DFM). - Compatibility. Any hardware capable of the ARB 2.0 path can run this mod. - Performance. BH mod favours math power over memory bandwidth as this is the current trend. Warning!...: Please remove the old BHNG version of the same mod, before installing this new version.
A modified shader for Quake 4 that gives high quality dynamic highlights and enhaces the 3D look of the surfaces. - Dynamic highlights. Using the original specular mapping from the game, my
File Name:
brilliant_highlights_ng_v13_q4.zip
File Size:
861 KB
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