shader adjusts the highlight falloff separately per pixel. - Highlight masking. Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. - Removed plastic look & added Metallic look !!! (by DFM). - Compatibility. Any hardware capable of the ARB 2.0 path can run this mod. - Performance. BH mod favours math power over memory bandwidth as this is the current trend. Warning!...: Please remove the old BHNG version of the same mod, before installing this new version.
A modified shader for Quake 4 that gives high quality dynamic highlights and enhaces the 3D look of the surfaces. - Dynamic highlights. Using the original specular mapping from the game, my
- File Name:
- brilliant_highlights_ng_v13_q4.zip
- File Size:
- 861 KB
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