This mod is meant to make the game more "real" with the following changes below: *Most weapons are tweaked to do more damage, between 1-2 times damage *Bodies stay forever *Marines drop
This mod is intended to bring more depth to your textures by making shadows cast better around them. [b]You must select ULTRA QUALITY mode in order to have the calculated depth maps loaded (or
Dafama2K7 makes his return to Q4Files, to provide you with his latest and greatest mod which improves the realism and increases your Quake IV gaming experience! For those not in-the-know, Q4
This patch will allow you to use GTX with Quake 4 1.4.2. [quote]This mod is developed for run on the standard (vanilla) Quake4 campaign and on custom SP/MP Maps. This mod doesn\'t use a custom
This mod was made for Quake 4 to make the game more like Quake II taking by making it more \"grittier.\" Changing the way characters, weapons, environment, and even the gameplay its self; this mod
This will update any of the 0.78c users up to 0.78d. * chg: net_clientPredictWeaponSwitch defaults to 0. If you experience bogus weapon switches, set this to the new default value. * fix:
This version of Q4max is made to support Quake 4 1.4.2 Point release. Changes are as follows: * add: Q4 beta 1.4.2 compatibility - this version of Q4Max does not run on previous versions of