surfaces. [b]Some of the tweaks/changes included in this download are:[/b] Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel. Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces. Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod. Performance -- BH mod favours math power over memory bandwidth as this is the current trend. -- Removed plastic look & added Metallic look !!! (by DFM). This is a [i]must have[/i] for every QuakeIV gamer that is interesrted in enhancing the already amazing graphics and details found in this game! Have a look at the screenshots below! Refer to the readme for more information.
This is an update to 's [file="63989"]Brilliant Highlights (0.60b)[/file] mod, which is a modified shader for QuakeIV that gives high quality dynamic highlights and enhaces the 3D look of the
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- brilliant_highlights_ng_v10_q4.zip
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