As expected, the last release - 0.74a - has helped with the framerate issues seen in q4max 0.74. Unfortunately, one of the performance improvements had an unexpected side effect, which caused servers to shutdown. Therefore, we've tweaked that chan
Two weeks ago, id software released Quake4 1.3, including a new gametype (Deadzone), a new gameplay modifier (buymode), and some gameplay tweaks (weapon balance and physics changes). Q4Max 0.76 for Q4 1.3 is now available, and incorporates all of the
It seems there is an issue with linux clients with q4max 0.76. Unfortunately this means we need to release a hotifx. All server admins should download and install 0.76a on top of 0.76 - it simply adds 1 extra pk4 file. Linux clients should also in
Version 0.74 (25 Apr 06) add: Q4 1.2 compatibility add: Q4 1.1 final changes, including LG buzz fix, support for * in net_serverDlTable, and tick/crosses as ready indicators in the scoreboard. add: Spectator locking. "speclock", "specinvite", "s
In order to bring this release out in sync with the Q4 point release, we've had to hold back on implementing a number of new features that we had in the plan. We've also had a comparitively short test cycle. Given the amount of code changes involved
Some of the key features we’ve got in the 0.71 beta of Q4Max: Competition support: standard modes, referees, warmup and overtime modes, automatic demo recording and screenshot (server forced or client option), competitive settings GUI, high vis we