Early layout of a competition based 1v1 map. I'm attempting to create a larger map, which allows for strategy - rather than the run-and-gun style of gameplay most commonly found in q4 at the moment. Weapon ammo and health is limited at the mome
TITLE : Ghostport Beta_1 (phantq4dm3) FILENAME : phantq4dm3.pk4 AUTHOR : Tom Perryman EMAIL ADDRESS : phantazm11@hotmail.com DATE : GAME : Quake 4 Game Mode : Multiplayer Build : Completely Original From Scratch New Textures
Ice cold steel and dark corridors - that's how our leadmapper Elusive's side project of the same name presents itself: "Cold Steel". You may look forward to solid brushwork, well placed weapons, as well as a whole army of nasty Strogg, who arm themse
Maps Name : sq4ctf1-No Remorse Installation directory : /q4base/sq4ctf1.pk4 Author : Steven Thomas, AKA --==Steveo==-- Email Address : steve_2003_01 AT hotmail DOT COM Map's description : No Remorse first began when I was just messing around tr
Thanks to Drach for his work with the light detail levels, team9 for the base changes to the Edge that we worked off of, Citizen for support (and the TMP suffix), and each of those that helped with the Pro Doctors remix of DM6, from which the item
Changes 1. Name changed from "quake4 setup" to "Quake4 FastStart" (thx guladig) 2. Added functionality to browse cfg files for the "Execute config field" 3. Added functionality to create AAS files 4. Added Mapcycle creation(advnced and simple) 5
The whole idea is to have a game really fast, where movements can make the decision in a fight, and not only aiming. Where controlling a specific zone is really important, with precious items. A game where base weapons are not almost equals to the bi