This mod affects the weapons and also makes your lame Lighting gun into a "Plasma-Thrower". Check out the full list of changes quoted below: [quote][b]Blaster:[/b] Higher damage, longer charge up
Personally, I never played 007 Goldeneye before, so I have no idea if this map is even based around it or not. I can say a few things about this map though, visually, it looks great. It\'s been a
Set deep within the industrial outskirts of toontown, this cel-shaded level is packed with high voltage action. The map will require a fast hand and an even quicker eye in order to survive the multi-level complex. Special thanks to Herr W for maki
VENTED -by *DeeP* The inspiration for "Vented" derived from the fast and rigorous gameplay of numerous Quake 3 maps.... * lots of weapons * lots of speed * a great rail map, with great flow * keep moving! there's nowhere to hide * perfect
VENTED -by *DeeP* The inspiration for "Vented" derived from the fast and rigorous gameplay of numerous Quake 3 maps.... * lots of weapons * lots of speed * a great rail map, with great flow * keep moving! there's nowhere to hide * perfect
Beta 2 changes: - ammo added - misc. performance tweaks - most misaligned textures fixed - spawn points changed - rockets damage through mega grill For more information on Quake 4, visit
This map tries to keep the fast pace action up by allowing you to hide no where with a lot of weapons to dispose of your enemies with. This update fixes a small problem that has been fixed in this
This map is inspired by Phranic with your Quake 1 gothic theme applied. It should provide for some exciting 1v1 action for all the players that love to duel. [quote] Beta 2 changes: - ammo