My map for the Levelsource "gameplay" contest held Dec. 2004, this is a small map suited to tourney or small FFA games. 2 or 3 players recommended, more will be very chaotic (not to mention cause telefrags -- there's only a handful of spawn points).
A medium size map with a castle theme, mostly open space. Several levels of platforms, promotes z-axis fighting. Good for 4-5 FFA or 2on2/3on3 team games. A bit large for 1on1. This is my first map released for Q3A. I have made a couple of UT maps
Conversion (remake) of the Quake map 'ultrav' originally written by Escher. The layout of the map has been retained (except for a few minor additions). The textures are different. It is a small map with an Egyptian theme. Gameplay is fast, no place t
A cell-shaded style recreation of the Simpsons' town Springfield. After releasing springfield_pb for Enemy Territory, I worked very little on the map. It became just too big and I couldn't handle it anymore. So I decided to give up mapping. Now, 2
My new Quake 3 map :). Built with Cpma in mind, for tournament game. This map was made in completely different way from my last map (Destroyer), that’s mean, it will be very simple in brushwork and graphics elements, and I’ll focus on pure gameplay.
Forgotten oriental palace complex in the middle of nowhere...Grab your shotgun and find the secret entrance to BFG hall! All new textures and skybox, new "Mi-Go" soundtrack written by Yan Zaraki specially for this level! - Sergei "Zihaben" Starko