Kaustic's Quake 3 Deathmatch map called Angularity has reached final version. The map was originally built with InstaUnlagged and OSP in mind, with faster game speeds for rail jump and hook use.
This map takes place in an ancient valley at the dawn of time. The ground is full of chasms of lava,waterholes and fogpits that will spell doom to the careless fragger.
3600ups? no problem with this race track. the map consists of two figure eights to practise bunnyhopping and is big enough to reach high velocities in cpma. note this isnt a defrag map!
my first map published for q3. as you can see, i was quite lazy to use more textures, but the gameplay is ok. a rather small map that plays best with 2-4 players ffa. it consists of one center room with some structures and smaller rooms built around
my entry for cha0s's first 20 brush contest. due to the extremely low number of brushes being able to use i concentrated on brush forms and lighting. it's a tiny outside location with some rocks and a lavaportal leading to the only weapon, the rocket
My first map made with cpma in mind. Testing with the guys from #promode and the challenge network boards helped a lot creating good gameplay. The pk3 contains 2 bsps: one for tourney and one for tdm, cause i wanted to keep the tdm layout for ffa, wh
The changes to the original version are quite subtile: I transformed some ramps, tweaked items and added the cpma logo. This version is intended for 2v2 only.
My favorite quakeworld map dm6. remake for use with cpma and q3. the textures used are taken from the quake 1 retexturing project. they were the most classic and good looking i could find.