Here's an offering of the only map that I ever made public for q3. It's pretty simple type CTF map with both bases almost identical, separated by diggs through the asteroid, upon which the base is located.
Mapped by me in 2008. The basic concept was done within 2 days, after that I spent around a month to give it the character it now has. Plays fine with up to 5 bots.
90% of the textures are new ones and made by myself, you can find the pack in the textures section of this forum. Only 2 rooms in this map, with large spaces. Bot file is include. Maybe there are still some bugs but i don't have time and motiv
Some islands in the sea, for play with Rocketlauncher only. Design & gameplay taken from 13stone (Floating Stonefaces). Layout taken from 13void (Dark Void).
My map for the Levelsource "gameplay" contest held Dec. 2004, this is a small map suited to tourney or small FFA games. 2 or 3 players recommended, more will be very chaotic (not to mention cause telefrags -- there's only a handful of spawn points).
A medium size map with a castle theme, mostly open space. Several levels of platforms, promotes z-axis fighting. Good for 4-5 FFA or 2on2/3on3 team games. A bit large for 1on1. This is my first map released for Q3A. I have made a couple of UT maps
Conversion (remake) of the Quake map 'ultrav' originally written by Escher. The layout of the map has been retained (except for a few minor additions). The textures are different. It is a small map with an Egyptian theme. Gameplay is fast, no place t