"Gentlemen I think you know the rules: start back to back, walk forward when told. On the count of ten, turn and fire..." Jump pads cross paths to test your aiming skills on long distance shots and your reflexes to the max close up.
'Click' whurrrrr. 'Damn. No ammo...' All you have now is your skill and agility, your only weapon now is the Gauntlet. The platforms small so watch your step as there is a lava pit below your feet.
This is my first Quake III map. After having a good experience mapping for q1, now i decided to begin on q3 and this is my first result. The title for this creation is "NOT YET" and is so for my inexperience with q3 as mapper. Well, i continue with t
This is the first map for Quake 3... well any game really, that I'm actually seeing through to the end. I know, it's amazing. SM actually finishing something he starts. Anyways! I'm posting this up here for the following feedback: - Health/
This map is conversion/remix of one of my earlier works - q3shw12. It was one of my first maps, quite playable, but with very crapy look :). So I wanted to see it with new solid graphic. I rebuild the level and change it a little. There’s no longer 2
Bret C. Sheppard has created a very spaced out map with nice music and fun graphics. He's lowered the gravity to get a floating effect which seems to go nice with the music.