Three new maps, plus one updated (ra3map16) User definable colors for enemies and teammates Option to have no picmip for certain things Accuracy award Improved netcode (removed the "built-in-lag", smoother movement, better hit prediction) S
Three new maps, plus one updated (ra3map16) User definable colors for enemies and teammates Option to have no picmip for certain things Accuracy award Improved netcode (removed the "built-in-lag", smoother movement, better hit prediction) S
Updated Mac OS X (10.2 or later) point release for Quake 3 Arena, updates the game to version 1.32. This version fixes support for certain soundcards, adds a new ppc QVM compiler, and adds Altivec code to help MD3 rendering.
Made for [FLUX]Pure Evil(sorry, dude, I refuse to do L33T speak) at his request. Used the Krusade skin as a base, and finally learned to manipulate alpha channels in the process with Paint Shop Pro.Drew evil_fx.tga myself. You know what to do w