highlights # - Power function based falloff - Dynamic falloff (shinyness) - Specular map masking - Per-pixel Halfangle math # HQ Normalmapping # - Normalmap normalization increases bumpmap quality - Normalmap filtering reduces specular aliasing # Other FX # - \"Backlights\" add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits. - \"Pocket shadows\" creates shadows into the dents of the bumpmaps.
A modified shader for Prey that updates Prey\'s graphics to a more modern day level. This new version should correct problems with the new 8000 series Geforces. Features # HQ specular
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