map name: The Circle Islands # of players: 4 game for: bfme2 ai enabled gollum: yes map size: 360x360 has rj cam and skybox! installation; extract the folder -The Circle Islands- and put it into -C:application databattle for middle earth 2
map name: Rhovanion Lake # of players: 4 game for: bfme2 ai enabled gollum: yes map size: 500x500 has rj cam and skybox! installation; extract the folder -Battle Field of the West- and put it into -C:application databattle for middle earth
map name: Journey Through Hobbiton # of players: 2 game for: bfme2 ai enabled gollum: yes map size: 300x300 has rj cam and skybox! installation; extract the folder -Journey Through Hobbiton- and put it into -C:application databattle for mi
Battletest2 DC Changelog Version 2.2 - 20/12/07 Changes from previous Version (2.1): *- All Forces of Darkness fire arrows equip cost now 250 (was 300/400) *- Mounted hero armor takes 20% (was 15%) from cavalry ranged. *- Hero armor takes 35
This is a map of Helmsdeep with 7 players (2vs5) based on the map Helmsdeep for 6 players (2vs4) I've added 1 player and set a new "WOR" fortess for second defender, (Same as first defender) and added starter units for defenders,because attackers
This is a Helm'sdeepmap for 7 players (2vs5) based on the Helm'sdeepmap for 6 players (2vs4) I've added 1 player and set a new "WOR" fortess for second defender. (Same as first defender) ------------------------------------------------------------
map name: battle field of the west # of players: 8 game for: bfme2 ai enabled gollum: yes map size: 540x540 has rj cam and skybox! installation; extract the folder -Battle Field of the West- and put it into -C:\application data\battle for
Change Log --------------------------------- Patch --------------------------------- One of the most fustrating things about downloading a mod and placing it in the right place is when it crashes. I will make this statement now for this mod