Divine Shadow's Mod Manager 1.0 beta This program can be used to easily apply and remove mods from : Battle for Middle-Earth 2 Installation : 1. Place "Mod Manager.exe" and the folder "mods" inside your BFME2 "Data" folder 2. Extract your bi
The following changes have been made: - The command set for every fortress, citadel, monument, and so on, has had its number of hero revival slots increased to 16, usually from 7 or 8. - The corresponding command buttons to show the heroes have bee
We are extremely excited to see the new models and art practices, as well as open the door to easier production processes for community 'modders'. The Mod SDK currently consists of these pieces: * 3DS Max 7 Autodesk plugin * W3D Viewer *
Behold, the one RTS Mod SDK to rule them all is here! This Mod SDK contains much more power than meets the eye and for all aspiring 'modders' out there, it will provide you with some extremely useful developer tools to greatly enhance the production
Here is the third document of the Worldbuilder Tutorials (WBT) project, written by Talllaxguy1. WBT is a series of tutorials that will guide you through the map making process, from the basics to advanced scripting. Tutorial 3 will show you how
Here is the second document of the Worldbuilder Tutorials (WBT) project, written by Talllaxguy1. WBT is a series of tutorials that will guide you through the map making process, from the basics to advanced scripting. Tutorial 2 will show you ho
Here is the first document of the Worldbuilder Tutorials (WBT) project, written by Talllaxguy1. WBT is a series of tutorials that will guide you through the map making process, from the basics to advanced scripting. Tutorial 1 will show you the
Here's a little program I just whipped together to make things easier. Here's a quick how-to: 1) Download bfme2rep.zip, attached to this post 2) Unzip it and save it to a convenient location 3) Find a replay on the site, click it and instead of