you’re a tougher kill, but you may not be able to use all of your Force Powers that you have in your arsenal. Darth_Cubsdude makes his FileFront debut with a mod that will remove the Force Power restriction that you get with some Force Powers in the first [i]Knights of the Old Republic[/i] game. Some aggressive powers like Stasis and Lightning are restricted by armor and you can’t use them against your opponents. There are some protection powers like Force Resistance that can’t be used with armor so your dark side opponents will be able to have more success using the Force against you. With the modification the author made to the spells.2da file, these powers now can be used with armor. The technique used by the author to make changes to the spells.2da instead of the baseitems.2da file is a new one for me, which also reminds modders that a lot of techniques have more than one way. That also reminds me that since this mod uses the spells.2da file that if you already are using the spells.2da file in your personal override, you will need some modding skills in order for this to be compatible with whatever mod your spells.2da file is supporting. Do not override it or something will get corrupted. If you know what mod you’re using to support it and want to replace it with this one, remove the other mod contents first before proceeding. Enjoy the new mod! :D [b]Note:[/b] Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -Shem
Armor in both [i]Knights of the Old Republic[/i] games can give you an advantage over your opponents. If you’re a Jedi, it could give you some disadvantages. You may have a higher defense rating so
- File Name:
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