play the good and bad game. Good, the design and style are spot on as they should be. Accuracy points! The colorations are mostly faithful, too. Custom sounds are always a winner. Plus there's the uniqueness aspect - don't think anyone's really tried this before. Bad, well. There's elements of Kyle sticking through. The belt, the neck brace, the shoulder pad. These detract from the illusion, and maybe Kyle just wasn't the best model to use. The skin itself isn't really all that detailed, I'm hesitant to say paintbucketing, but it's not far off. The actual positioning of some texture elements is a little too clean-cut - ruffle 'im up a bit! :p To cut the story short, it's a decent start. More work could be done on it, though, so y'all be sure to leave feedback. ~ Kouen [b]Bot Profiles:[/b] No [b]NPC Profiles:[/b] No [b]Custom Audio:[/b] Yes [b]Team Support:[/b] No
Okay, so, remember those cliché "classic" outfits we usually see 1940s/1950s pilots wearing in movies? Yeah? That's what we got here. A Kyle reskin, in fact! The plot thickens.... Right, let's
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