This script will help with forcing a player to change teams on a server and will assist you in kicking players, up to 10 clients. If you want more than 10 you'll need to modify the script
For all you OJP users out there, TheDestroyer has brought us an update of the OJP-E Saber Fighting in Game Manual! Some of the changes include fixed spelling mistakes, colour coding, fewer keys to
[quote]Submitted in particular to OJP users,(I myself use it occasionally) this guide is able to be viewed in-game and outside, if you know how to open cfg files. For those of you who do not play,
Here Dahlaine brings us a nifty little mod for both JK2 and JKA single player. What the mod does is it allows you to control the camera, and view the player character from different angles, the
[quote]Nay, nay, I meant nothing about Macaroni and Cheese. Ahem. BEHOLD, A NEW MAKERMOD SCRIPT FILE! Well, seeing as none of us within the staff know where to get, use, and/or care about Makermod
DEATH AND REAPING OF CHILDREN. FEAR, AS I ENGAGE IN SOMET.....Yeah, honestly, it\'s too early for me to go on a ranting tirade yet - _- Behold, and fear the new Makermod script that comes to you.
Hello folks! This time around I have a MakerMod script for you all! What does it do? Well, to quote the author: [quote]This script is quite simply a script that imbues you with the Power of
This Makermod script, from what I gather, spawns an explorable ship. Just stand somewhere, follow the readme\'s instructions and you\'ll magic in a ship. Try it out, if you think you\'ll find it to
Okay, I\'m not even going to claim to know how *this* Makermod script is supposed to function. Bottom line is, you spawn something and you can move it. Bear in mind this script rebinds some of your
This Makermod builder script will allow you to construct a basic outdoor cafe platform area. Basic enough, not seamless but given that we're not talking about a map here then I can easily see how one