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Force Sabers

Добавил: The DSystem
2007-09-18 00:09:00
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[i]shaders![/i] Okay, so I [i]might[/i] put a little more emphasis on shaders than some folks, but I do think they're important, especially with weapons that are supposed to be made of metal. In this back, we have three weapons: the boomer, the tilted saber, and the crystal saber. The boomer I find to be the most creative, but also the ugliest. However the creativity really makes up for most of the poor skinning. It looks like a bow, but you hold it at the center and the "string" is really the saber blade. The author has perfectly sized the blade so it looks more like a cheese slicer than a lightsaber. And I [i]do[/i] mean that in a good way. Check out the screenshots if you aren't quite getting my analogy. My next favorite is the crystal saber. The skin on this saber is very average - not incredibly exciting, but not bad either. The real treat is in the shader. The end of the saber is given a crystal shader, so it's semi-transparent, and on top of that it has a nice blue pulsating effect that matches well with the blue crystal. The last saber, the tilted saber, simply has the blades tilted at about a 45 degree angle. It's a very typical-type saber... minus the tilty blades, of course. My suggestions would be the following: -Work on your skinning. Your hilts are good, but good skinning will make them even better. -Keep the creativity! It'll set you apart from the rest. -Work some more detail into your hilts. Take some of those wasted polies in the extra sides that you don't need for the cylinders and put them toward some extra detail in the hilt itself. There are also a couple "bonuses" I didn't mention, but in the spirit of the word "bonus" I'm going to leave you guys to find out for yourselves ;) ~Inyri
These weapons may not be perfect - they certainly don't have the most exciting, in-depth skins - but they have two other things that are very important in new hilt models: creativity, and
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