should, but the axe blades are square, not sharpened. The textures also stretch, becuase the author probably used planar mapping. This isn\'t too big of a deal, because the texture was such that it didn\'t show any really bad stretch marks. It does have a nice specular and chrome shader, however because of the square blades the chrome shader ends up looking a bit strange. Definitely a good start into weapon modelling, though. Just work on your poly flow, get rid of unnecessary polies/faces, and work on welding those blades together. If you don\'t know how, ask ;) [b]NOTE[/b]: [quote]This MUST be used together with Inyri\'s New Melee Mod, otherwise the effects and sounds wont work.[/quote] You can find this mod here: http://jediknight2.filefront.com/file/Medieval_Times_Melee_Redux;45868 ~Inyri
For a completely photosourced weapon, it\'s not bad. The skin looks good because it was taken directly from a photo. The model, however, needs some work. It does seem to have the basic shape that it
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