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m1-palinka


HL-HEV
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Doom Saber

Добавил: The DSystem
2007-09-18 00:09:00
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even 8 sides is plenty for the long-distance viewing you'll get in-game. All those added sides and wasted edge loops just make the hilt lag the game. Not to mention lag my ModView... -_- So I exaggerated slightly. This hilt doesn't have 800 sides. I did count either 16 or 20, though, which is incredibly excessive especially since nothing in this hilt would require that many extra sides. Also there are a lot of unnecessary edge loops (why have five segments for a cylinder that never bends?). I know why it was done this way -- these are the modeling program's defaults. Well, as they (read as: I) always say, the system defaults are generally not the best. Food for thought. So in terms of model efficiency, I give this model a big F. Do you care about [i]any[/i] of that? Not a chance. So let's have everyone (except the author) forget everything I've already said and let's move on to the part the rest of you care about: how it looks. It's a [i]very[/i] snazzy-looking hilt, and it's not the stuffy boring type of hilt we're used to seeing. You know the type I mean -- a cylinder with buttons. The texturing is also rather unique, and not low quality and just covered up by a shader. And yep, it's got a nice metallic shader, as well as both single and staff variants. Long story short, it's a very nice hilt and if you aren't running like... a Pentium 2 you should be fine. So for the author's sake, here are the things I would fix, model-wise:[list][*]fewer sides on your cylinders[*]remove segment edges that aren't necessary[*]reduce overall model complexity and rely more on smoothing groups[*]consolidate multiple textures into a single skinmap to save space, time, and file size[/list]In short, keep modeling. This is a great start, and you'll only get better. Also definitely worth an immediate download for hilt enthusiasts! ~Inyri
You know, I'm not entirely sure why modelers insist on using... like... [i]800[/i]-sided cylinders for their hilt models. You won't really see any extra smoothness with anything over 10 sides, and
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