while. First, two notes: 1 - This tutorial is [b]NOT[/b] game-specific. Well, OK, the tutorial is game-specific, but the actual process for UV mapping is not. 2 - This tutorial works best if you have Gmax open in front of you. Anyway, bottom line is, if you have trouble UV mapping your models in Gmax, this tutorial might just be the salvation you\'ve been craving. You\'ll be talked through the process of generating and organising the blank skinmap for your model, straightening out any potential texture errors before you begin, as well as getting some top advice. However, to address one of Inyri\'s primary concerns, I shall add the following to the review. [b]perpendicular[/b] [b][i]Adjective[/i][/b] 1. [i](geometry)[/i] At or forming a right angle [i]\"In a house, most walls are perpendicular to the floor.\"[/i] And for the record, I\'m heavily assured that the tool referred to as \"yellow gizmo\", is [i]actually[/i] called the yellow gizmo. >_> ~ Kouen
That\'s right, folks, finally we have irrevocable evidence that Inyri should be a presenter on Mythbusters! She certainly has the terminology (or lack of), as we joked about on MSN for a
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