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m1-palinka


HL-HEV
hl-hev


House of the Fallen

Добавил: The DSystem
2006-02-01 00:02:00
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I'm glad I figured it out halfway through, else my review might have been slightly unfair. I'm sure quite a few of you have played Counter Strike. I'm assuming that's what the author was refering to by saying it is "CS-style". Now I've never played CS, but I have watched my brother play it a few times and even just with the maps I saw him playing it does look very reminiscent of that style. This map is based on woodwork, and lots of it. It seems the two primary textures throughout this map are wood and stone. And somehow they don't really feel overused, because that's just what they're made out of. Rocks aren't going to be made of peat moss, after all. The one thing I found strange was the style of the light coming in from open windows. I'm aware this type of thing is highly restrictive because of the limitations of the engine, but having the light just suddenly stop was kind of strange. I am assuming some kind of alpha shader could be included to have the light taper off near the ends a bit, which I think would look a little cleaner than having it stop at a hard edge. Other than that, the lighting seemed very effective throughout the map, though occaisionally it seemed some lights had no sources. Make sure to check out the read-me for more important information on objectives and playability. New Textures: Yes New Models: No New Music: Yes Bot Support: No ~Inyri
Let me tell ya, don't try to review a map with your brightness set really high. It really takes away from the quality of the map, and makes you think the author doesn't have a clue about lighting.
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