to the end due to the way the slick shader works. This version is apparently held above some snowy mountains. The skybox works well with the texturing used, and the snow makes the atmosphere a bit better. Despite those factors, this map is just as, if not, more bland than the original. The only thing in the map, other than the track, is a small passage between the spawn platforms featuring a button you can use to disable the helper blocks. The same problems from the first map are still present here. First, the impossibility to finish the goal of the map. Second, it\'s plain and boring. Again, it\'s been done on a [b]-meta[/b] compile, but the flares do alleviate this error to some extent. I already posted advice for the author in the first version\'s review, and I recommend that advice be followed. I can\'t really recommend the previous version, nor can I recommend the second in the series. Sorry. ~ Kouen [b]Bot Support:[/b] No [b]New Models:[/b] No [b]New Textures:[/b] No [b]New Music:[/b] No
The first thing I noticed in this version, is that the textures work. So, an improvement there. The second thing, is that the surfing track is now linear, but it\'s still almost impossible to make it
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