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m1-palinka


HL-HEV
hl-hev


Obstacle Course

Добавил: The DSystem
2006-06-26 00:06:00
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you know what to do in here. Hop across, but be aware that they start descending when you land on them. One or two don\'t, though. Second room is the same concept, except with horizontal bars which close into the walls as you touch them. The bars are inhumanly thin, and no average JKA player is going to be able to make it across on skill alone, unless you\'ve played for 6 months non-stop and been in this room the whole time. It\'s mostly luck. The third room, is a \"snake\", where you must wall-run. Fourth is the mashing walls, fifth is the ever-present drop-down-and-land-on-these-oddly-placed-beams room. Finally, you need to jump from one platform to the other. The anti-climactic ending of all that, is an empty passage and a stairway, which teleports you back to the start. The lighting is bland. Very, very, bland. The textures are boring and repetitive, and are far too small to be tiled over rooms this big without looking funky. The music is subtle and barely noticable, although that\'s not a bad thing as you\'ll need your focus. Quite a few areas have z-fighting, usually doorways. The architecture is fine for it\'s purpose, although a little more could have been done. On the good side, it\'s a fun and challenging little map to run through, so give it a go, and see how athletic you are. :p ~ Kouen [b]Bot Routing:[/b] No [b]New Textures:[/b] No [b]New Models:[/b] No [b]New Music:[/b] No
Well, this map is quite a unique concept. As a general outline, it\'s a jedi assault course, which mostly focuses on the various jump abilities. The first room is filled with pillars. I\'m sure
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