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m1-palinka


HL-HEV
hl-hev


Dark Crypt

Добавил: The DSystem
2004-01-30 00:01:00
8 views
2) rain, 3) scripted NPC\'s 4) grass sprites. Although small, it looks great, the fog with rain adds a sense of a really murky night which is a rare used scene in JA maps (from what I have seen since I got JA). The fallen tree is a great little touch as it shows an area that has been under decay for quite some time. The gravestone area is simple but looks right, a few spread out headstone in no real order sided by a broken down wall and a few large graves. Venturing down into the nicely mapped crypt you\'re greeted by 2 very odd pools of water that can only remind me of a sci-fi where you\'d expect something to jump out at you from the deep. The bone model on the floor down here is a very nice touch and the lighting is clearly coming from the flames in the corners which adds to the ambience. As I said before, there are overlapping brushes that at times got to me; they really can let down a map. I also found 1 or 2 texture errors (mainly the pillars in the crypt) and also a visible caulked face at the bottom left of the ramp but this map has none of the \"remember and learn this for the future\" points that I can find. This also has been released as an FFA map...I\'d call it more a perfect duel map. New Sounds: Yes New Textures: No Bot Support: No -Wadev1589-
This is a very nice map and would be even better if the overlapping brushes were fixed! Nevertheless it is nice, the author has taken advantage of a few things JA sports, 1) good FPS with global fog,
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