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Duel Lair of Ragnos

Добавил: The DSystem
2003-12-21 00:12:00
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Ragnos' (insert area here) map brings you to the wonderful world of not being able to see where you are fighting. Surprisingly, I could only find one critical flaw in the map's structure in the form of a huge hole on the underside of a specific part (that you probably couldn't see unless you fell down anyway). Delving into the map's specifics, it is 3 basic rooms connected together. The main area is a bridge (very small, you could cross it in a jump) over a lava pit, where the effects are lovely but as I said...poorly designed. The best course for a duel map in this case would be to widen and lengthen the bridge to give some room for fighting. The disease that this map suffers from the most is the lack of space to get any competent dueling done. And if you aren't struggling to hit your opponent, you are reaching for the flashlight in the amazingly dark areas of the map. The main area has two lead-offs which lead to the remaining two parts of the map. One area is a dark room with foreboding chairs and torches (the larger of the rooms) and the other is a jail-cell room (at least that's what it looked like). All in all, I would have liked to have seen better ambient lighting in the map, as well as more space to fight. This map is great for dueling if you're an Oompa Loompa, but lack of any fluidity to the duels you have really take away from the edge of this one. - Chrono Bot Support: No New Music: No
Back in the saddle and ready to ride, christmas charms are at my side. When lo behold I map I saw, reviewed it hoping to be awed. Instead, this wonderful rendition of the (often over-used)
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