Deathstar-type air shaft. Level design wise, this is rather nice. A non-linear bridge crosses overtop a secondary bridge with little jump pads bringing you up from one to the other. And this is where good duel maps go bad. The bad #1: the ENTIRE FLOOR TEXTURE is missing. Every now and again a mapper will have a missing texture, and miss it during beta tests... but on a small duel map where all you can see is the ugly grid of the missing texture, there is no excuse. Bad bad bad. The bad #2: one of MY textures are used here for the entire wall with no credit in the readme. Mappers: most texture artists don't mind if you use their textures as long as you either ask first, or just mention in your readme something like 'Some textures by ShroomDuck'. Bot Support: Yes New Textures: Yes. You're welcome. New Sounds: Yes (music) - ShroomDuck
When good duel maps go bad... Here we have a small duel map by WRECKINGCREW 'aka' Mad*Mapper. As the title suggests, this takes place on the Deathstar. Specifically, it's in your typical
- File Name:
- death_duel.zip
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