Well, what we have here is a pleasant duel map. What makes it so pleasant? The fact that it's simple. First off, it has two area, a nice touch since you can choose where to fight. There's a top
Well, we have here a simple duel map. All that it consists of is a walkway and a lot of lava. Not a bad concept. Not a particularly stellar one, either. Okay, so you have the walkway. Yay for
Yay! JK2 nostalgia! Anyway, what we have here, is the first storage room from the Kejim Post facility from JK2. For those who\'ve never seen it before, I\'ll give a quick description. Generally
Often, mods come along which reinforce the old tradition of getting feedback before releasing. This is one of them. This map is very basic, and that's putting it nicely. Other words you could use
You may remember a while ago when I reviewed Darth Normans Jumpspace map that I said: [quote] I do hope you submit some of your other maps here that I’ve seen on your site (
Don\'t you like a well made duel map? I certainly do. And this duel map isn\'t too bad! Okay, so you\'re in a corridor. You wouldn\'t expect a corridor to have that much in it. And this map
Here\'s an update to the Castlevania Keep map. While several problems have been fixed, the map is still hindered by the same weaknesses. For a start, the music isn\'t all that good. It\'s a
Here is a first [i]released[/i] map by this author, which indicates that he has made other maps, and not released them. A wise choice in my opinion. Many times, your first [i]anything[/i] doesn\'t
Hmm, it always saddens me to see a map which has potential, but releases none of it. This is one such map. The general concept of the map is a slave room, as you may have guessed from the
Well, this is a simple map. It\'s a glass room...In space... First off, it\'s very cramped. There is very little room to walk around in, and next to no room to jump. Other than that, the map