I'm not familiar with Castlevania 64, but I have a good enough understanding of Dracula and such. This map isn't bad, but it's lacking in a few areas. First of all, for a single room it's quite large
Now given light of this, a claim written in the read-me, you'll understand why I feel the need to be as detailed as possible in my review: [quote]This map is said to be one of the best maps ever
I always liked the rift map in single-player, despite the fact that I always managed to throw myself to a certain death. But the feel of the map was always cool - that feel of a blue, crystal cave.
Well, Dark-San has made another map. Or rather, two maps. This file consists of two maps, a FFa spaceship, and a CTF spaceship. First off, the map feels cramped. The reason? Tight corridors. Given
Well, this is a duel map made for trying out for a clan. It\'s based around a big dueling area with windowed corridors all around it. Not a bad idea, and it\'s the first one of this kind that I\'ve
Ok well this map is ... original. Basically its a nice, semi-small island and it's actually very cool. The palm trees look very good and the fact that theres animals around the place is a very nice
Unfortunately I haven't yet played the N64 version of Shadows of the Empire. I have it... maybe I should try it. I have played the PC version, however, and while I concede they are probably slightly
A lot of clan maps will make absolutely no use of realistic lighting, which is really a downer. Luckily we don't have that problem here. There are pretty serious issues with the lighting, however,
In case you missed version one of Streets: [quote]I remember seeing screenshots of this map during production, and I have to say the lighting makes all the difference. However I say that from the
Usually I don't get the opportunity to review any good maps because our map reviewers snatch them all up. Seems I got lucky today, though! This map is a gem, and only a couple errors really draw away