Not long ago I reviewed j3rk AKA p1ng's [file="102199"]2fer BETA map pack[/file] and the siege players rejoiced. Now he's back with his second preview of the map pack, this time Mygeeto, the barren
What we have here today is a very nice duel map, kept in a rather dark scheme. This particular map is, as I've already said, a duel map which means all FFA fans will have to pass on this one. When
Here we have a new update to StarGateSG_1's recent 'Duel Fall' map. First of let me copy paste in Sared's original review and then we shall have a look at what has changed! [quote] Here we have
Hmm.. how am I supposed to describe this map? I guess it's a platform floating in the sky, with a giant black sphere hovering near it. The map itself, for being set in a bright orange gassy area
Original review: [quote][b]Base Assault II[/b] Hmm, how can I describe this map... well I'll say that it's sort of a mixture of Japan-style architecture with Star Wars-style warehouses and
Ya know, I don't really like those kind of "look, don't touch" type of maps, but occasionally there will be an exception. How is one to determine an exception, to anything, really? There are
Hmmm, a new map... Let's see what it is. This particular map is supposed to resemble the first racing map from Mario Kart for SNES. But how does it stay true to original with accuracy? Well,
Ahh, I love challenge-based maps. They're a good variation from all the 'look, don't touch' maps that are out there right now. One thing about Jedi Academy that really got to me was how unrealistic
Nozy's (long) review for V2: [quote]This map follows the traditional CTF rules of having two opposing bases, each a mirror of the other, with plenty of obstacles in the middle. At first glance it
How often is it that siege maps are fiercely struck upon this cauldron of files and bandwith, better known as JKfiles? Not often, really. So guess what? We have one! Actually, two. p!ng has given us