Now here\'s a good idea. Take an idea like a Medieval Knight and make several versions of it. There\'s not a lot of work involved. All that the author did here for these skins to make them different
Technically, this is a map pack because there are two maps here. One for duel and one for FFA/TFFA. I\'m only reviewing the FFA map here, since the authors claim that the duel map is much like the
Finally! Yes, finally Hydroball finds its way to JA! Hydroball was a popular mod made for JK2. Not many maps were made, but it was a fun mod and the maps were fine. It was all about the game, not the
If you played the Single Player game of JA, then you should recognize these skins in this skin pack. That is, unless you completely tuned out the cut scenes. Wolf decided to find the missing skins
Wade\'s review of the first version of this map: [quote]*NOTE: This map contains a file yavin.shader from JK2, this will bork up many of the new yavin shaders in JK3!* When I first spawned I was
I loaded this map up using /devmap hevil...I was lost as to why considering the map is called YalaraPad; I do recognise hevil though - where from? Not a bad little map, designed for dueling, it
Sith-J-Cull is probably the most prolific mapper for JA now and he makes great maps. He\'s done more for Chrono\'s little JKR (Jedi Knight Racing) \"mod\" than anyone else. His latest addition for
Well...first thing I noticed was the character portraits or lack of them! In your Player Configuration screen you\'ll have several dual color pictures, one color for the background, another for the
This guys first mod, in the readme he says go easy on him, so I will :) So what does this mod do? Well according to the readme it increases the item pick-up values for ammo and shields, so if you
It\'s a bit difficult to really test a multiplayer mod when there aren\'t servers out there running the mod because it isn\'t on the site yet, y\'know? And since I test these mods alone, all I can